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Smythes
Oct 28, 2007 21:28:15 GMT -5
Post by Ahxakri on Oct 28, 2007 21:28:15 GMT -5
How about a Smythe AKA Blacksmith job?
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Smythes
Oct 28, 2007 21:29:52 GMT -5
Post by Jukan Hirokutora on Oct 28, 2007 21:29:52 GMT -5
wasn't really planing it...since i don't see smythes in battle and crap....but then again...Negotiator is the same way....ill consider it
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Smythes
Oct 29, 2007 9:37:33 GMT -5
Post by Jukan Hirokutora on Oct 29, 2007 9:37:33 GMT -5
I concidered it....and decided to make this a job class...as a Smythe you will also have the option of a side job, to be able to particiapate in missions. Smythes will be able to level up. as they produce weapons they will gain exp from that. the higher the level, the stronger the weapon, the more money you can make. the side job will be more limited. as you can only max a side job to lv 50....i will also allow this with negotiator as well unless somone disagrees...ill work it out later unless you have in mind how you want the Smythe to work already
Description for Job Classes section
Smythe Also known as a Blacksmith, These people mostly work in there shop producing items, weapons, and weapon upgrades to sell to customers. There skills vary and some can even make legendary weapons. As well as work in there own shop, they can also take on a side job for some extra money to help run the shop, or for there own pocket. Smythes keep approximately 60% of earnings from sales, the rest goes toward the materials used, and keeping the shop from being closed down.
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Smythes
Oct 30, 2007 0:56:11 GMT -5
Post by Hikari on Oct 30, 2007 0:56:11 GMT -5
Does this side-job thing mean that they can be a part-time retriever(or another one of those classes) or does it mean that you can be a smythe and an accountant(or other normal job)? Just a little confused, but highly interested.
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Smythes
Oct 30, 2007 10:13:24 GMT -5
Post by Jukan Hirokutora on Oct 30, 2007 10:13:24 GMT -5
The side job would be like a retriever, protcetor, whatever....only diffrence is a sis job has a max-out of level 50. this will stay if you choose to jo that class in full though.
(EXample. Smythe/Retriever. reach lv 50 with Retriever, and you want to go full time retriever, you may without loseinmg the 50 levels you gained)
Ahxakri, ill place you in charge of determaining what the exp system is....and item and things like that since you are the one who came up with the idea
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Smythes
Nov 10, 2007 17:42:35 GMT -5
Post by Hikari on Nov 10, 2007 17:42:35 GMT -5
Since he is going to be in and out a little bit for awhile as you said in the Intro/Outro thread I wouldn't mind continuing to work on whatever he has done since I can't seem to find any system up for it all yet. I did see the exp for it, but not much more.
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Smythes
Nov 10, 2007 18:02:22 GMT -5
Post by Jukan Hirokutora on Nov 10, 2007 18:02:22 GMT -5
look in the updates thread...i ste up a system for it, and it seems that he has changed his mind for now and is a retriever....but any planes you have for the job...throw it at me!!!
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Smythes
Nov 12, 2007 23:31:46 GMT -5
Post by Hikari on Nov 12, 2007 23:31:46 GMT -5
Alright, catch:
Experience table edit:<--[glow=red,2,300]You said legendary somewhere in a description so I added it in[/glow]
01-10: 10 EXP (can make low lv 1 weapons. 2 exp per lv 1 weapon, and upgrade) 10-20: 30 EXP (can make low lv 2 weapons. 4 exp per lv 2 weapon, and upgrade) 20-30: 60 EXP (can make low lv 3 weapons. 8 exp per lv 3 weapon, and upgrade) 30-40: 120 EXP (can make mid lv 4 weapons. 16 exp per lv 4 weapon, and upgrade) 40-50: 300 EXP (can make mid lv 5 weapons. 32 exp per lv 5 weapon, and upgrade) 50-60: 500 EXP (can make mid lv 6 weapons. 64 exp per lv 6 weapon, and upgrade) 60-70: 800 EXP (can make high lv 7 weapons. 128 exp per lv 7 weapon, and upgrade) 70-80: 1000 EXP (can make high lv 8 weapons. 256 exp per lv 8 weapon, and upgrade) 80-90: 2000 EXP (can make high lv 9 weapons. 512 exp per lv 9 weapon, and upgrade) 90-100: 4000 EXP (can make legendary lv 10 weapons. 1024 exp per lv 10 weapon, and upgrade)[glow=red,2,300]<--added exp so it is now possible to level from 90 to 100[/glow]
Upgrades:[glow=red,2,300]<--made a list of additional upgrades in addition to just upgradeing a weapon at your smythe level area[/glow]
Levels 1-3 : Repair 1 - Can repair any standard metal parts of a damaged weapon or armour as long as most of the blade is still there Decor - Can inscribe patterns and pictured onto the weapon/armor
Levels 4-6 : Shape - The smythe can reshape a weapon so it has a distinctive shape on it or turn it into a weapon of a similar type (i.e: dagger to a knife or sword to a saber) Repair 2 - Can repair the standard parts of a weapon/armor even without the piece broken off Facet - Add a gem(s) to the weapon/armor
Levels 7-9 : Repair 3 - Can repair the fine metals such as gold and silver in addition to the standard metals. Gild - Can add precious metals to the armor/weapon in a manner that will not weaken the blade, but make it look more impressive Plate - add a layer of different type of metal to give it some form of advantage(more heat resistant, acid resistant, air resistant, harder...)
Level 10 : Name - Weapon/Armor is named and becomes sentient if not already so Imbue - Weapon/Armor recieves an elemental attribute or ability Imbue Gem - The gems on the armor/weapon ca be given an elemental alignment or ability
Metals[glow=red,2,300]<--figured a list would be nice so there is a quick sheet to just grab a metal, probably needs more and just because they are here doesn't mean they are just what they say[/glow]
Precious Metals: Silver Gold Platinum{ Rhodium Palladium Iridium Ruthenium}[glow=red,2,300]<--all in the platinum family, but have different attributes[/glow]
Standard: Bronze Iron Steel Tantalum Tungsten
(Working on more)
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Smythes
Nov 14, 2007 18:22:20 GMT -5
Post by Jukan Hirokutora on Nov 14, 2007 18:22:20 GMT -5
looks good...keep it up!!
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