Post by Jukan Hirokutora on Oct 2, 2007 13:14:01 GMT -5
Leveling is a bit different in this RPG, your way of leveling up is based on what job class you chose, for example, a recover will level slightly more quickly then a protector at first but will soon level more slowly
Stats increase
When you level up. you may add 4 stat point to increase stats, which you do is completely up to you. unless you use one stat as INF, then you may only distribute 2 stats per level up
Level Cap
At the moment we have a level cap of lv 100, anyone who reaches that level cannot level up anymore until the cap is lifted
Citizens
Citizens are people who don't have a job as of yet, and are living off of common odd jobs, and there own money. Citizens do level though, its kinda fast, but a limit of lv 25 REQUIRES the person to become one of the job classes listed bellow. Though citizens DO level up, techniques they can use, are significantly weaker then that of someone in a job class
lv 1-10: 10 EXP
lv 10-20: 20 EXP
lv 20-25: 50 EXP
Better be something BEFORE lv 25 or no more exp can be earned
Negotiator
Doesn't really battle but does have a leveling system on how much they may get paid, or negotiating skills, the higher the level, the greater the skills
1-10: 50 EXP
10-20: 75 EXP
20-30: 150 EXP
30-40: 250 EXP
40-50 500 EXP
50-60: 750 EXP
60-70: 1000 EXP
70-80: 2200 EXP
80-90: 3000 EXP
90-100: 5000 EXP
Transporter
As carriers of the object to be delivered, higher levels are needed for tougher jobs, so leveling at first will be more difficult then later on
1-10: 30 EXP
10-20: 80 EXP
20-30: 150 EXP
30-40: 200 EXP
40-50: 450 EXP
50-60: 600 EXP
60-70: 800 EXP
70-80: 1000 EXP
80-90: 1500 EXP
90-100: 2000 EXP
Protectors
These start off slower then others, with a starting cost of 80 EXP for levels 1-10, but soon they will find that what is needed to get to level 100 is less then that of a transporter
1-10: 80 EXP
10-20: 120 EXP
20-30: 240 EXP
30-40: 550 EXP:
40-50: 600 EXP
50-60: 620 EXP
60-70: 760 EXP
70-80: 990 EXP
80-90: 1300 EXP
90-100: 1800 EXP
Retriever
These start off extremely easy to level, but to reach lv 100 is the most difficult with 10,000 EXP needed for the last 10 levels
1-10: 5 EXP
10-20: 15 EXP
20-30: 80 EXP
30-40: 160 EXP
40-50: 300 EXP
50-60: 900 EXP (big jump after 50)
60-70: 1000 EXP
70-80: 2600 EXP
80-90: 4500 EXP
90-100: 10000 EXP
Disposer
These are mostly for evil people, and leveling stays pretty smooth from beginning to end
1-10: 10 EXP
10-20: 30 EXP
20-30: 50 EXP
30-40: 100 EXP
40-50: 150 EXP
50-60: 350 EXP
60-70: 500 EXP
70-80: 800 EXP:
80-90: 1000 EXP
90-100: 2000 EXP
Smythes
Smythes are similar to Negotiators in the way that they don't really fight. but leaving them like that is no fun. so here is what smythes can do to level up, and what kinds of weapons they can make. don't forget that if your a smythe, you can pick a side job as well.
1-10: 10 EXP (can make low lv 1 weapons. 2 exp per lv 1 weapon, and upgrade)
10-20: 30 EXP (can make low lv 2 weapons. 4 exp per lv 2 weapon, and upgrade)
20-30: 60 EXP (can make low lv 3 weapons. 8 exp per lv 3 weapon, and upgrade)
30-40: 120 EXP (can make low lv 4 weapons. 16 exp per lv 4 weapon, and upgrade)
40-50 300 EXP(can make low lv 5 weapons. 32 exp per lv 5 weapon, and upgrade)
50-60: 500 EXP (can make low lv 6 weapons. 64 exp per lv 6 weapon, and upgrade)
60-70: 800 EXP (can make low lv 7 weapons. 128 exp per lv 7 weapon, and upgrade)
70-80: 1000 EXP(can make low lv 8 weapons. 256 exp per lv 8 weapon, and upgrade)
80-90: 2000 EXP (can make low lv 9 weapons. 512 exp per lv 9 weapon, and upgrade)
90-100: 4000 EXP (can make low lv 10 weapons. --- exp per lv 10 weapon, and upgrade)
Stats increase
When you level up. you may add 4 stat point to increase stats, which you do is completely up to you. unless you use one stat as INF, then you may only distribute 2 stats per level up
Level Cap
At the moment we have a level cap of lv 100, anyone who reaches that level cannot level up anymore until the cap is lifted
Citizens
Citizens are people who don't have a job as of yet, and are living off of common odd jobs, and there own money. Citizens do level though, its kinda fast, but a limit of lv 25 REQUIRES the person to become one of the job classes listed bellow. Though citizens DO level up, techniques they can use, are significantly weaker then that of someone in a job class
lv 1-10: 10 EXP
lv 10-20: 20 EXP
lv 20-25: 50 EXP
Better be something BEFORE lv 25 or no more exp can be earned
Negotiator
Doesn't really battle but does have a leveling system on how much they may get paid, or negotiating skills, the higher the level, the greater the skills
1-10: 50 EXP
10-20: 75 EXP
20-30: 150 EXP
30-40: 250 EXP
40-50 500 EXP
50-60: 750 EXP
60-70: 1000 EXP
70-80: 2200 EXP
80-90: 3000 EXP
90-100: 5000 EXP
Transporter
As carriers of the object to be delivered, higher levels are needed for tougher jobs, so leveling at first will be more difficult then later on
1-10: 30 EXP
10-20: 80 EXP
20-30: 150 EXP
30-40: 200 EXP
40-50: 450 EXP
50-60: 600 EXP
60-70: 800 EXP
70-80: 1000 EXP
80-90: 1500 EXP
90-100: 2000 EXP
Protectors
These start off slower then others, with a starting cost of 80 EXP for levels 1-10, but soon they will find that what is needed to get to level 100 is less then that of a transporter
1-10: 80 EXP
10-20: 120 EXP
20-30: 240 EXP
30-40: 550 EXP:
40-50: 600 EXP
50-60: 620 EXP
60-70: 760 EXP
70-80: 990 EXP
80-90: 1300 EXP
90-100: 1800 EXP
Retriever
These start off extremely easy to level, but to reach lv 100 is the most difficult with 10,000 EXP needed for the last 10 levels
1-10: 5 EXP
10-20: 15 EXP
20-30: 80 EXP
30-40: 160 EXP
40-50: 300 EXP
50-60: 900 EXP (big jump after 50)
60-70: 1000 EXP
70-80: 2600 EXP
80-90: 4500 EXP
90-100: 10000 EXP
Disposer
These are mostly for evil people, and leveling stays pretty smooth from beginning to end
1-10: 10 EXP
10-20: 30 EXP
20-30: 50 EXP
30-40: 100 EXP
40-50: 150 EXP
50-60: 350 EXP
60-70: 500 EXP
70-80: 800 EXP:
80-90: 1000 EXP
90-100: 2000 EXP
Smythes
Smythes are similar to Negotiators in the way that they don't really fight. but leaving them like that is no fun. so here is what smythes can do to level up, and what kinds of weapons they can make. don't forget that if your a smythe, you can pick a side job as well.
1-10: 10 EXP (can make low lv 1 weapons. 2 exp per lv 1 weapon, and upgrade)
10-20: 30 EXP (can make low lv 2 weapons. 4 exp per lv 2 weapon, and upgrade)
20-30: 60 EXP (can make low lv 3 weapons. 8 exp per lv 3 weapon, and upgrade)
30-40: 120 EXP (can make low lv 4 weapons. 16 exp per lv 4 weapon, and upgrade)
40-50 300 EXP(can make low lv 5 weapons. 32 exp per lv 5 weapon, and upgrade)
50-60: 500 EXP (can make low lv 6 weapons. 64 exp per lv 6 weapon, and upgrade)
60-70: 800 EXP (can make low lv 7 weapons. 128 exp per lv 7 weapon, and upgrade)
70-80: 1000 EXP(can make low lv 8 weapons. 256 exp per lv 8 weapon, and upgrade)
80-90: 2000 EXP (can make low lv 9 weapons. 512 exp per lv 9 weapon, and upgrade)
90-100: 4000 EXP (can make low lv 10 weapons. --- exp per lv 10 weapon, and upgrade)