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Post by Jukan Hirokutora on Nov 6, 2007 12:40:42 GMT -5
This is a guide for the AP system in the GBMR world. The following actions will take up AP, along with supernatural, and special abilities.
Normal Stats Running (short distances): 1 AP
Running (Long Distances): 5+ AP (depending on how far the distance)
Simple punches and kicks: 1 AP
Blocking: 1 AP
INF Stats
If your stats are placed as INF. This is the AP consumption.
INF Speed, you take 1 more AP usage for running short of long distances. INF Strength, you take 1 more AP usage for simple kicks and punches. INF Defense, you take 1 more AP usage for blocking attacks.
Weapon Uses As we all know, weapons will take up energy too, just like running does to a person, weapons will also do the same
Small Weapons - 1 Medium Weapons - 2 Big Weapons - 3 Huge Weapons – 4
Supernatural/special abilities
These abilities are what will consume the most of your AP in battle. The minimum that can be consumed would be 5 AP, anything less will be denied. The ability can NOT be Godmod, and must have an AP cost to match the effect of the ability.
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