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Post by Jukan Hirokutora on Oct 13, 2007 0:45:22 GMT -5
Well...we kn ow the goal of every occupation here is to ern money by doing jobs they are assigned to...so i was wondering how you guys would like this regulated...
We are using Japan's current currency, the yen, and planed to make a shop forum with various items for sale to perchious with the money earned from completing missions. but i want you gusy input on how i should do this first
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Post by daisuke on Oct 13, 2007 1:11:29 GMT -5
Hmm...Give money for mission and such the higher the diffuculty the more money (Obviously) ALso I think some occupations should earn more money seeing some are harder then others and some are easy( None are easy but i think some jobs are easier to do then others.
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Post by Jukan Hirokutora on Oct 13, 2007 1:15:07 GMT -5
...think if you were to fail a mission..should it be all or none? or would that be unfair...though realistictahst one thing i can't decide past...
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shiro
Hired Agent
Protector
Posts: 70
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Post by shiro on Oct 13, 2007 13:58:21 GMT -5
I think it should depend if they fail, if the people hiring pay some down before the job is started, but still fail, then the down payment should still be dealt between the employees
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Post by daisuke on Oct 15, 2007 21:16:35 GMT -5
agreed but if no down payment then no money. I think that the money should be realistically not as a reward for your fighting and rp but for the completion.
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Post by Jukan Hirokutora on Oct 16, 2007 13:40:34 GMT -5
I can agree with that, but as for the experence at the end, both will gain exp for the mission, but only the ones who succeeds will get more, and a cash reward as well XD
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Post by daisuke on Oct 18, 2007 13:06:23 GMT -5
yeah everyone gets exp Xd
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Post by Jukan Hirokutora on Oct 19, 2007 14:41:50 GMT -5
thats a given...but the ones who fail will receive LESS exp then the ones who succede.,...this will make it more realistic...you still gain from your losses so it won't be as bad of you lose...
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Post by Hikari on Oct 20, 2007 14:47:41 GMT -5
Just because you fail doesn't mean you earned less experience, shouldn't the level of difficulty for the person come into effect?
Mathematically I would break it down to something like this:
Victorious character: [(RawXP)(Difficulty level)]*1=Earned XP Defeated character: [(RawXP)(Difficulty level)]*0.8=Earned XP
Difficulty level: (Character's ending level)-(Character's starting level)+(mission rating)
Mission Rating: Is the level of difficulty a mission is suspected to be, from .1 to 5 where five is the equivalent difficulty of stopping a semi with your bare hands(something that shouldn't really be possible).
For a character that started at level 20, gained five levels and the mission would be 10 exp on a mission with a rating of 1 would have the following results based on the above rough formula which would have to be tweaked to give proper fitting results. Win: [(10)(25-20+1)]*1=60 Lose: [(10)(25-20+1)]*0.8=48
If the mission rating was 5 this would be the result: Win: [(10)(25-20+5)]*1=100 Lose: [(10)(25-20+5)]*0.8=80
Now that is all just a rough formula, and there would probably need to be something in there to decrease the exp. earned if the character didn't try or failed on purpose so it would be discouraged to do so, but this would allow for the possibility of a lower level character that went in and did there best to get more experience than a higher level character that didn't need to do as much work since they could do it faster and better since they were stronger.
Just my personal opinion, but as the adage goes, you learn more from your mistakes.
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Post by Jukan Hirokutora on Oct 20, 2007 17:39:08 GMT -5
well....i don't plan on letting a mission end with someone gainning 5 levels...i wanted this to be like an actual RPG....and if they gain 5 levels in one mission....that wouldn't that be the exp? im sorry....i don't seem to be completely grasping what your asking but i do like the missions ranks....ill probably implement that...but as far as the determining exp....i kinda do....but kinda don't fully understand...lets hear the others opinions first.
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Post by Hikari on Oct 20, 2007 20:33:46 GMT -5
As i mentioned, hopefully more than once, it was a rough layout for it and that would probably be better suited being something other than levels, I just used levels as they were easy to understand and allowed the math application to be shown off. I am horrible when it comes to equations though, i like to complicate things.
If others sort of like it and think of a better way I can rework the equations so they fit the site better and are easier to understand.
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shiro
Hired Agent
Protector
Posts: 70
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Post by shiro on Oct 21, 2007 12:36:49 GMT -5
Trying to implement a system for the distribution of ex[p is a good idea, this way we wouldn't just give a random amount right? But like Jukan said, why would he award 5 levels in the mission? I'm more confused then he is.
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Post by Hikari on Oct 21, 2007 16:28:50 GMT -5
Okay, I see now that levels were a bad idea to try and explain my idea, how about objectives.
Does this make more sense, it is probably more realistic as well. Victorious character: [(RawXP)(Difficulty level)]*1=Earned XP Defeated character: [(RawXP)(Difficulty level)]*0.8=Earned XP
Difficulty level: (Total Objectives)-(Incomplete Obejectives)+(mission rating)
Primary objective is worth 3 points, secondary one point and teritiary objective are worth one point for evey two completed.
Just round the final answer to the nearest integer and it would probably work well. This is still a work in progress, but it should be better than my first example.
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Post by daisuke on Oct 21, 2007 16:34:40 GMT -5
I agree with Hakari I see what your saying and I completely agree. ^^
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Post by Jukan Hirokutora on Oct 21, 2007 16:40:30 GMT -5
Alright!!! looks like we have a method to getting our exp!!! once i stare at it long enough and completely figure out how to implement it....that shall be the system we use!!! i like it, Daisuke likes it.....its now approved!!!! give me a few days to get it together, and we will use it on the first arch mission i have set up!!
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Post by Hikari on Oct 21, 2007 18:32:26 GMT -5
You know, looking at it, just switch the difficulty level so it looks like this and it will make it look more simple:
Difficulty level: (Complete Obejectives)+(mission rating)
It takes out useless math and makes it look a little cleaner. I am sure more needs to be tweaked, but f you would like help just ask and I can try to form it a little more.
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